Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. ago. It doesn't look like any of those mods include a planet_gen_data. Safe to add and remove to an ongoing save file. Premium Powerups Explore Gaming. A . Requires latest LazyLib. Assets 3. With the command addspecial ship_bp valkyrie. 1. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. It allows you to search for officers and their locations. But there is a mod that has a weapons dealer pop up in bars occasionally. Can take a while. All starsector has is a bunch of 128x128 portraits. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. A "market" in the game logic is a planet already colonised with a faction. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. ) Find the planet that you want to edit. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. 1. This is installed just like any regular mod. Buying and selling drugs is so simple you can do it at the start of the game. use this console command to clear all the stuck intel entries (takes 7 days):. LazyLib is a library required by most other Starsector mods. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Then just console command yourself all the money and points you need. Updated to be compatible with Starsector 0. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 14 Dassault-Mikoyan Engineering 1. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. The package changed from `data. Console Commands. With our comprehensive installation and usage guide, you’ll be able to install and use [0. 233. View mod page; View image gallery; Combat Chatter. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Dunno if it's possible. If you want to use this mod with LunaLib, make sure. bat (on Windows) or . Autosave. 95. 95a] ClearCommands 1. This will give you a whole list of commands that are available. you can get get the gown without console codes. well in theory, it could be easy i think since console command does something like this. scarface2cz. 3 - Use "save copy" to create a new save file. level 1. Instructions. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. csv file, so they shouldn't be adding any new planet types. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. csv. AddXP with no arguments now gives you enough XP to reach the next level. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. Compatibility improvements I intend to make once other mods update for 0. 2D RPG/Trade/Fleet Combat Game. IE this command: allweapons; storage. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). * Console command to set character works for AI core captains. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. Any help would be awesome! Thanks!~. ago. Elevate your Starsector gameplay with the [0. 14 Lightshow. 2. 95. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. An unofficial developer's console for Starsector. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. under602known. 211. 10 - Version 2021. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. 64 Apex Design Collective 1. ago. LazyLib is a library required by most other Starsector mods. And there's an obscure InfiniteCR mod. json)An unofficial developer’s console for Starsector. innovateBC [optionalChance], if Console Commands will simualte an event. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Re: [0. Once in the game, you can summon the console with control+backspace and enter your commands. This happens both in a game that was created in 0. log for more details". For a full list of supported commands enter. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. 0 WIP 7. Choose your faction (or establish your. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. 25 DIY Planets 1. 25…. As someone who did this on his first playthrough with the mod (the console command mod is a helluva drug), I can confirm. Download speeds. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 8. Easy to use: Has rasps and deburring tools. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. Afterwards you should be able to get past the loading screen. 25 Mod, the choice for serious players seeking advanced features and customization options. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. txt extension, otherwise it won't work. The more commonly balance tweaked information is in the weapon_data. Clear commands 1. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. An unofficial developer's console for Starsector. 04. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Then use Add Ship command. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. • 1 yr. I believe it's "survey /all" and everything is revealed. 0. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. 2. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. the first are D-mods, or damaged mods which in starsector are. After that, scroll down till you find the hullmods, and remove high. !!! An unofficial developer's console for Starsector. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 95. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". Fractal Softworks\Starsector\starsector-core\data\config\settings. However, it will not work with a LunaLib version less than v1. * Intros for Guardian and 0. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. you're unable to modify other faction's colonies. Once you find the ship you want you want to find the command to add the ship to your fleet. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. NullPointerException. CSV list for all the ship in that mod (probably called hull. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). 04. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Droll12. "list blueprints" to list all the game's available bps and bp packages. That's due to the rewrite of the game's launcher in the last Starsector update. 0 13. Re: [0. ago. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. The a replacement of the dc motor is included in the repair kit. Then hit leftshift+backspace. 2. (got them from a online name generator. Awaiting the return of Console Commands author LazyWizard to the. Coronal Hypershunt within 10 light-years. An unofficial developer's console for Starsector. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Use help AddOfficer for tips on how to use it. 3c — Install colony item on ships!. Elevate your Starsector gameplay with the [0. 0 15. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. When the Great Collapse occurred and the gate system shutdown the colony. 0 14. Strangely, I found the Traumtanzer battlecruiser. 0 breaking changes. Step 1: Download the Command Console mod. I did this with a new game because I thought it was not save game compatible, same issue. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. Reply. Now, the problem would be the balance and being able to leave it around a planet to exploit. 11. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. 10. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. 95. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. 2a) - indev campaign mod. There is dev mode, which lets you do some things. 51K subscribers in the starsector community. 05 Mod, the choice for serious players seeking advanced features and customization options. Foundation Of Borken 0. ii_ardea. 04. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Highly. can't open the console Version: Console Commands v2021. Leave a Reply Cancel reply. Put it in the mods folder and make sure it's tagged in Starsector's launcher. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. - to do that, just go through the. He means how if you enter a colony that was conquered, say Tri Tach took it. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. Installed in ground defenses or heavy batteries. Auto correct sucks sorry addindustry is the command. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. Main character points, or single player game points perhaps. Click on the star. 1a-rc2 Fast Engine Rendering 1. 0 - Note-taking and Reminders. ago. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. 95. An unofficial developer's console for Starsector. Choose download type. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. 96a] Secrets of the Frontier (Prerelease 13. Scy Nation's origin and history. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. The only evidence that it even exists is the anargaia rift and the anargaia industry. log for more details". 4-RC3 16. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Three types of objective exist: the comm relay, nav buoy and sensor array. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. weapon_data. Console Commands is a mod, but I think you might be able to edit population growth in the settings. There is dev mode, which lets you do some things. Look up the starsector mod index for a list of quality mods. from the list below): Go to the system view and select a planet. VengefulJeweddit • 1 yr. Step 3. Ran the game without Concord enabled, issue with text display is gone. 0 WIP 7. For a full list of supported commands enter. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. csv or something like that), then find its ID name there. This indicates the mission generation failed. It can be brought up through a simple Ctrl+backspace command. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. impl. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. Download Links: mutually exclusive, only download one of these. Changelog: Spoiler. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. 95. This is installed just like any regular mod. This is installed just like any regular mod. It used to be called Starfarer. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. I would suggest a clean install of the mod. . It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. ago. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. ii_dictator. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Once in the game, you can summon the console with control+backspace and enter your commands. csv entry contain all of the information directly about a weapon. This update adds an AddStoryPoints command. Factions without the blueprints can't make your ships anyways. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. 2. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Once in the game, you can summon the console with control+backspace and enter your commands. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. and oh boy it is terrifying). json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. 1a. Go to starsector r/starsector. If you don't use an IDE, simply run gradlew. Systems with cryosleepers present will have green names. 95a] Beyond The Sector - Endless Randomized Systems. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. I have created a small mod that adds some more commands to LazyWizard's console mod. check. 0 coins. Make sure you’re doing it from the colony management screen. Put in 1 to guarantee a chance. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. An unofficial developer's console for Starsector. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. This. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Still not easy. Bruh. Adds 1 industry slot. Code. If you're smart, make a backup of this folder before editing. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Yes you can modify the save file. You can then use. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. Credits Zaphide: the original Exerelin Dark. 25 Mod, the choice for serious players seeking advanced features and customization. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Durable: The machine body is made from high-grade steel which is in good. All the above can be performed with no mods required, not even console commands. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. 2g. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. As mentioned, the console command mod includes a survey option. Search through the save file for the ship's name. Legio can hack Daemon ships to use against you but there is a way to get around this. This effect can be superseded by other mods. Download Second Wave Options v0. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. We're going to use the alias feature of Console Commands mod to store all this info for later use. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Huh. "list commands agent" will list all commands that have the word 'agent'. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Re: How to remove (s) mods / s-mods /smods. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. r/starsector • 19 days ago. 1a-RC8) VERY IMPORTANT The game engine generates a single. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. and it'll spit out an alphabetical list of. 2. The console mod is very unlikely to be the culprit behind any crashes while saving. 5GitHub page. 5. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. As always, this mod requires LazyLib. 2. Last Update: 06 May 2023. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. close. fs. (got them from a online name generator. An unofficial developer's console for Starsector. 12. Dev build (July 12, 2020) Pre-release. Elevate your Starsector gameplay with the [0. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. This indicates the mission generation failed. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. All planets have a random number of planetary features which increase the number of districts a world can support. A. 95a, the latest release. r/starsector • Just did my first expedition beyond the Core Worlds.